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Cards for the quasi-unnamed Kart Racer game thingy.

Numbers in brackets refer to the alterations assuming the game deals with a field of 16 instead of 8.

Color/Colorless CardsEdit

  • 8 x Nice Line! - Colored.  +2 for that-color kart and the kart, if any, in the space behind it (henceforth known as +2/+2)
  • 8 x S4: Slip Stream Sling Shot - Colored.  +2/+2
  • 8 x Inside Curve - Colored. +3/+3
  • 8 x Zip On! - Colored.  +3/+3.
  • 8 x S5: Super Slip Stream Sling Shot - Colored.  +3/+3.  Can be played with any color S4 card for +5/+5.
  • 8 x MULTI-LINE DRIFTING! - Colored. +1/+4/+4.
  • 4 x Zipper Conga - Reveal a colored card from your hand.  +3/+3/+3/+3[/+3/+3.]
  • 2 x S7: Super Slip Stream Sling Shot, Special Style - Discard a colored card.  (rainbow hue, to signify X-color) +6/+6
  • 8 x [Triple Red Shells] - Colored.  The three spaces in front of color kart get -2. (If a space is empty, no effect.)  [Or should I just do +3?]
  • 8 x [Mega Mushroom] - Colored. Pick one: +4 [+5] -or- +2, with karts passed getting -2.
  • 8 x [Green Shell] - Colored; -1 to a kart in front of or behind.
  • 4 x [Banana Peel] - Choose one: -2 to the [a] space behind your kart, or up to five spaces ahead (roll the dice and beat that number.)
  • 4 x [Mushroom] - +1 to chosen kart.  You may also play a colored card.
  • 4 x [Shield] - Place this card.  Until the turn after next, you can't be minussed, but can't play items.
  • 4 x [Star] - +2 to your kart.  Place this card.  You can't be minussed.  Next turn, +2 again, and discard this card.
  • 4 x [Spooky Ghost] - Look at the hand of the furthest-ahead vulnerable player who's not you.  Take a card and give them -1, or take nothing and -2/-2.
  • 4 x [Triple Mushroom] - Reveal a colored card.  Up to +3 for a color kart.  You may also play the revealed card.
  • 2 x I Know What I'm Doing, Okay? - Reveal the top card of the library.  Play it before or after another card of yours.
  • 2 x Shortcut! - Pick a kart and roll the die.
    • 1-6: Advance that many spaces.
    • 7-10: Too bad!  -5 [-8] or into 8th [16th], whichever is closer.
  • 2 x An "Accident" - Pick a kart in the top 3 [5] and roll the die.
    • 1-5: Minus that many spaces.
    • 6-9: No effect.
    • 10: Wow!  +1.
  • 2 x [Lightning Bolt] Roll the die for a kart in 7th or 8th [11th-16th].
    • 1-2: +1. [+2]
    • 3-5: +2. [+3]
    • 6-8: +3. [+4]
    • 9: +4. [+5]
    • 10: +5. [+7]
  • 2 x [Blue Shell] Place this card.  Next turn, roll the die.
    • 1-3: 1st place gets -3.
    • 4-6: 1st place gets -5.
    • 7-9: 1st place and the two spaces behind them get -4.
    • 10: WHAT HAPPEN ??  No effect.
  • 2 x Wait, I've Got It This Time... - Your kart [One of your karts] gets -1. // If you've just rolled a die, you can play this card and re-roll it.

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